Test Branch 1.0.79137 Test 2025-08-13
[p][/p]Design
[p][/p]- [p]Each Victory condition is disabled for other players after first being achieved[/p][/*]
- [p]It is no longer possible to lose the game after being the first to complete a victory condition[/p][/*]
- [p]All members of a team with a nation allied to a tribe can found cities on that tribe's sites, for an extra cost[/p][/*]
- [p]Drought raid event in the Wrath of Gods scenario can no longer occur in the first 20 turns or at all on Weak Tribe Level[/p][p][/p][/*]
Programming
[p][/p]- [p]Improved unit movement responsiveness[/p][/*]
- [p]Minor performance improvements[/p][/*]
- [p]AI improvements: [/p][/*]
- [p]More urgent repair of pillaged improvements[/p][/*]
- [p]Anchored ships are higher priority targets[/p][/*]
- [p]Found cities for protection instead of retreating[/p][/*]
- [p]Less likely to retreat healthy units after attacking in the same area[/p][/*]
- [p]Better accounting for enemy power when allocating units to city defense and attack staging[/p][/*]
- [p]Fixed AI being less aggressive against other players than intended[/p][/*]
UI
[p][/p]- [p]Cloud notification emails no longer show details in Summary section if they appear in another category[/p][/*]
- [p]Network games are now removed from the Current Games list for eliminated players[/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed caravan missions not being able to be completed through unrevealed territory [/p][/*]
- [p]Fixed governor project reminders not being dismissable[/p][/*]
- [p]Fixed toggle buttons closing reminders panel [/p][/*]
- [p]Fixed yield previews showing for improvement placement on invalid tiles with map tacks [/p][/*]
- [p]Fixed custom overlay not restoring properly after hovering to build a road[/p][/*]
- [p]Fixed a city site assignment bug that could result in AI cities on higher development levels not being grouped together[/p][/*]
- [p]Fixed null icon in eliminated player text on MP game tooltips[/p][/*]
- [p]Text and event fixes[/p][/*]