Old World test branch update 1.0.81204 Test 2025-12-17
Design
Zone of Control no longer extends across rivers
Many event tweaks including a buff for the Shrine of the Unknown God
UI
New Ballista unit icon added
Schemer's Adopt mission now shows a reminder when available
Yield totals in the stats screen graphs now include all sources, not just income
Alt-1 to Alt-9 switch players when observing a network game
Improved eligible unit trait help text
Made tech unlocks helptext more specific and consistent
Removed outdated references to save importing in Carthage scenario descriptions
Bugs Fixed
Fixed being able to target non-visible tiles
Fixed Tough promotion double-counted on defense
Fixed tribe units sometimes not healing
Fixed tribe elimination events firing twice
Fixed AI sometimes taking over player units that are not automated, if there was at least one actually automated unit
Fixed automated workers unstacking
Fixed Barbarians not moving in players territory when they end up there whilst not allowed to enter
Fixed Theology help not showing potential effects that do not currently apply
Fixed MP scenarios overwriting the game name
Fixed religion opinion graph disappearing after player defeat
Fixed mod sub checker not being able to check again if modio authentication is slow
Fixed mod sub checker sometimes not closing
Text and event fixes
This is the last update for 2025, hope you all have a great break and we will back in January!
