Test Branch 1.0.79755 Test 2025-09-17
[p][/p]Design
[p][/p]- [p]Temporarily hidden units (i.e. Scouts bounced out of Trees) now become visible after 5 turns (or after attacking or moving)[/p][p]Temporarily hidden units can no longer occupy territory that they would not be able to occupy if not hidden (i.e. foreign territory while at Truce)[/p][/*]
- [p]Scouts are no longer removed from the map after establishing an Agent Network and instead get a 5 turn cooldown and are hidden for 10 turns[/p][/*]
- [p]Enlightenment now gives +3 Happiness only for Monks in Monasteries of Religions that have that Theology [/p][/*]
- [p]Assault bonus to attack against forts no longer applies when forts give no defensive bonus[/p][/*]
- [p]Disabled some more ambitions in One City Challenge[/p][/*]
- [p]Rightful Heirs can no longer become Missing, Exiled, Imprisoned or Fugitive[/p][/*]
- [p]Added ambitions for building Wonders added in Wonders and Dynasties[/p][/*]
- [p]Delvers have an opinion penalty towards Stewards of the Land. These traits are now mutually exclusive (Wrath of Gods)[/p][/*]
Programming
[p][/p]- [p]Performance optimization for trade network recalculations[/p][/*]
- [p]AI water control improvements and bug fixes[/p][/*]
UI
[p][/p][p]Turn timer changes (MP):[/p]- [p]There are now 2 warnings that turn time is running out[/p][/*]
- [p]First warning triggers at 30 seconds remaining, turns timer text red and plays audio warning[/p][/*]
- [p]Second warning triggers at 15 seconds remaining, increases timer text size and plays audio warning again[/p][/*]
- [p]These times are configurable using a mod in globalsInt.xml[/p][/*]
- [p]Improvement helptext and unit build option prereqs take into account tile owner rather than unit owner[/p][/*]
- [p]Added helptext warning when trying to build Improvement for teammate who doesn't have required Tech [/p][/*]
- [p]Improved some luxury trade help text[/p][/*]
- [p]Yield production graphs also display the total accumulated up until the hovered point (after game is over and for observers)[/p][/*]
- [p]'Only Show Map Tacks For Worker' option renamed to 'Contextual Map Tacks'. Now shows improvement pings whenever workers, settlers or disciples are selected[/p][p][/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed potential null reference in Map Editor[/p][/*]
- [p]Fixed some temporary invisibility issues [/p][/*]
- [p]Fixed audio tracks not always being listed in Main Menu audio options[/p][/*]
- [p]Fixed tribal units with a raid target counting towards a tribal camp's defend threshold or raid start threshold [/p][/*]
- [p]Fixed edge case with Carthage3 African Invasion goal not completing[/p][/*]
- [p]Fixed iGovernorCostModifier applying to orders (affects Darius dynasty and mods)[/p][/*]
- [p]Fixed Wrath of Gods scenario map size[/p][/*]