Test Branch 1.0.80078 Test 2025-10-08
[p][/p]Design
[p][/p]- [p]Hero leaders can now Launch Offensive after attacking. This still puts the Hero unit on cooldown, so they cannot act after Launch Offensive[/p][/*]
 - [p]Harbors give 100% bonus to adjacent nets, up from 60%[/p][/*]
 - [p]Specialist builds are allowed to continue after their improvement has been pillaged[/p][/*]
 - [p]When a preset character joins a preferred family their children now join the same family [/p][/*]
 - [p]Reduced the amount of Forest on the Desert map script. Removed option to specify starting inland or on the coast[/p][/*]
 - [p]Tribe units can now heal after moving[/p][/*]
 
Programming
[p][/p]- [p]Unity package updates[/p][/*]
 - [p]Minor MP performance optimization[/p][/*]
 
UI
[p][/p]- [p]Added character archetype crest to mission targets[/p][/*]
 - [p]Default player name in MP is now taken from the online platform nickname[/p][/*]
 - [p]When a unit cannot complete a move, camera pans back to unit location and fatigued sound is played [/p][/*]
 - [p]Right-clicks on UI widgets now work with a tooltip locked [/p][/*]
 - [p]Moved some player help text to the advanced help text option[/p][/*]
 
Bugs Fixed
[p][/p]- [p]Fixed popup and decision processing when not the active player's turn[/p][/*]
 - [p]Fixed foreign characters showing on 1st turn of Hotseat game[/p][/*]
 - [p]Fixed custom nickname bugs[/p][/*]
 - [p]Fixed improvement net yield help text to include income from adjacent tiles that belong to a different city[/p][/*]
 - [p]Fixed game reload inconsistent state[/p][/*]
 - [p]Fixed pathfinder not being reset when a new tile is revealed [/p][/*]
 - [p]Fixed implicit conversion with maiMinStats/maiMaxStats [/p][/*]
 - [p]Fixed Recruit button not appearing with no orders [/p][/*]
 - [p]Fixed assassinating heir mission not giving achievement when heir exploring[/p][/*]
 - [p]Fixed Kush non-worker units not being able to build Forts outside their borders (affected previous Test only)[/p][/*]
 - [p]Fixed Modio not initialising on GOG builds (affected previous Test only)[/p][/*]
 - [p]Fixed mod infos initialization, source effects were not being properly set on new game. Fixes Rebel text in the Wrath of Gods scenario[/p][/*]
 - [p]Text and event fixes[/p][/*]
 
