Old World test branch update 1.0.82044 Test 2026-02-11
[b]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/b]
Known Issues
Portrait Age Interpolation is not working and has been disabled regardless of the player setting
Volcano and Harbor display issues
Water Shrine graphical effects showing above specialist icon
Resources not fading when unit on tile
City widget shows on top of unit icons
Fog of War flickering
Unit display issues during AI turn
Show Single Units graphics option issues
Design
Unique Unit (UU) tech bonus cards are now unlocked through culture instead of tech
First tier UU bonus cards have had their cost increased from 100 to 200, give 2 units, and require a city with Strong culture
Second tier UU bonus cards require a city with Legendary culture
Zealot leader general now performs a Heal action after each kill, instead of being able to Apply Enlist
Fervent (Piye's unique trait) now enables Apply Enlist as a leader general, at a cost of 100 civics (Wonders and Dynasties)
Ballista strength reduced from 6 to 5
Carthage city founding bonus reduced from 200 to 100 civics
Founding Christianity no longer requires ownership of a Jewish city, now requires 3 Jewish cities globally
Engineer promotion and general trait allows road building instead of bonus against siege/ships
Programming
Updated unity packages (relay and lobby replaced by multiplayer services)
UI
Families are now shown before Religions on the tab panel
Bugs Fixed
Fixed Hall of Fame display for scenario custom victories
Fixed units passing through hostile civilians cancelling under construction improvements
Fixed Dynasty being displayed as "default" with selected Archetype
Fixed starting a game with more instances of a nation using a preset leader than existing dynasties for that nation
Fixed Server game Host Controls screen not appearing
Fixed world space text sometimes not showing tooltips
Fixed hotkeys not triggering unit cycling
Fixed per citizen generic specialist help text
Fied lumbermills not being replaceable
Fixed animations when Reduce Animation Detail is enabled
Fixed movement range lines drawing in front of floating world UI
Fixed worker particle effects display
Fixed unit cooldowns rendering under cloud
Fixed Timeline screen display issues
Fixed overflowing tooltips in Encyclopedia
Fixed Marshes affecting display of adjacent tiles
Fixed Rebel units from events sometimes not being assigned to a player
