Quality of Life improvements
- [p]As per your notes, the steel research icon in the research panel is now more in line with the rest of the icons there.[/p][/*]
Bugs and fixes
- [p]Fixed the issue where enemy carcasses would be marked as settlers' carcasses and would not get buried because of that.[/p][/*]
- [p]Fixed the issue that prevented the tending function from working as intended.[/p][/*]
- [p]Fixed the issue where a wounded settler would be sliding while they were carrying and dropping another settler to the bed.[/p][/*]
- [p]Fixed the issue where animal handling skill description in character creations screen wouldn't mention that this skill affects fishing.[/p][/*]
- [p]Fixed continuous flickering of some objects.[/p][p][/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p][/*]
