News Liste Going Medieval
[/p][p]What stood out the most is how collaborative this process has been. You report an issue, we ask for details, and you follow up. That kind of back-and-forth helps us improve the game much faster, and we’re very grateful for it. You have patience and understand the importance of bug fixes before new content is released. We thank you for that.[/p][p][img src="https://clan.akamai.steamstatic.com/images/34559289/0c45ba5d5e3c51bfe829e83675a0da7e2bfa6ef2.png"][/img][/p][p]So, what’s next? Right now, the priority is clear: stability, crashes, and critical issues.
[/p][p]Going Medieval is a complex game with many interconnected systems, which means some rare edge cases only appear at scale. That’s what we’re focusing on resolving crashes, game-breaking issues, and improving overall performance so everyone can enjoy the game without interruptions.[/p][p][/p][p]Some problems only became fully visible after launch - things like improved pathfinding, hold ground behavior, shooting through walls, or settlers not tending properly. Thanks to your reports, we’ve already identified most of the critical ones, and fixes are on the way.[/p][p][/p][p]After that, we’ll shift more of our focus toward quality-of-life improvements and new content.[/p][p][/p][p]We have big plans for Going Medieval, and with a community like this, we’re excited to keep building on what’s already here. We’ll share more about that in the coming months.[/p][p][/p][p]Until then, keep playing, keep sharing your feedback, and be sure to…[/p][p][/p][p]Stay medieval![/p][p][/p][p]Foxy Voxel [/p][p][/p][p]Discord Reddit X/Twitter Bluesky TikTok Facebook[/p]
Release:01.06.2021
Genre:
Simulation
Entwickler:
Foxy Voxel
Vertrieb:
The Irregular Corporation
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
