Bugs and fixes
- [p]Fixed several crash occurrences.[/p][/*]
- [p]Fixed the issue where the game would freeze every couple of seconds for some players.[/p][/*]
- [p]Fixed the issue where some players were not able to connect twitch account within the game. If the issue persists even after this, log out of twitch in-game, add Going Medieval to Windows firewall whitelist and try again. Let us know how it goes.[/p][/*]
- [p]Fixed the issue where destruction of brazier, either in blueprint/foundation/final phase, would cause appearance of fire in its place.[/p][p][/p][/*]
Known issues:
- [p]If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.[/p][/*]
- [p] Assigned Pets don't sleep with owners.[/p][/*]
- [p] Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.[/p][p][/p][/*]
