Old World test branch update 1.0.82358 Test 2026-02-25
[p][/p][p]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/p][p][/p]Design
[p][/p]- [p]Flanking now protects from counterattack damage (affects all units)[/p][/*]
- [p]Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics[/p][/*]
- [p]Enlightenment Cathedrals give growth per population, not per citizen[/p][/*]
- [p]Redemption gives +50% to harbors and hamlets (was +20%)[/p][/*]
- [p]Redemption Cathedrals allow hurrying specialists and projects with training[/p][/*]
- [p]Zealot leaders can now only rush units with training[/p][/*]
- [p]Disciples generate 1 Culture per turn on their Holy Sites[/p][/*]
- [p]Guilds maintenance is now orders instead of money[/p][/*]
- [p]The presence of Rebels in Hunters family cities no longer affects family opinion[/p][/*]
- [p]Clergy traits now have a minimum age of 18 (Sacred and Profane)[/p][/*]
- [p]Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3[/p][/*]
- [p]Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements [/p][/*]
UI
[p][/p]- [p]Non-hostile and hidden unit damage is now included in the text on mouseover[/p][/*]
- [p]Health bar shows damage only from hostile units with visibility, as before[/p][/*]
- [p]Added Disable Turn Start Cycling and Disable Automatic Cycling player options[/p][/*]
- [p]Improvement tooltip shows unit cooldown warning when relevant[/p][/*]
- [p]Changed ship anchoring color from white to a more transparent version of the already anchored color[/p][/*]
- [p]Removed camera snapback when clicking on minimap on city screen[/p][/*]
- [p]Non-host observers of network games can now send chat messages[/p][/*]
- [p]Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining[/p][/*]
- [p]Add Worker Turns stat to Records Screen[/p][/*]
- [p]Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried[/p][/*]
- [p]Added "Tutorial: Grand Vizier" to Encyclopedia[/p][/*]
- [p]Added "Councilors" section to DLC Summary pages[/p][/*]
- [p]Removed unhelpful Clergy links on Clergy Encyclopedia help[/p][/*]
- [p]Merged Council Encyclopedia concept with Councilor concept[/p][/*]
- [p]Updated Caravan Mission concept text to include how to gain Caravan access[/p][/*]
- [p]Increased sampling point size for better Cyrillic support[/p][/*]
- [p]Family tag grammar pass[/p][/*]
Bugs Fixed
- [p]Fixed Portrait Interpolation and re-enabled[/p][/*]
- [p]Fixed terrain display issues[/p][/*]
- [p]Fixed partially hidden free promotion icon[/p][/*]
- [p]Fixed network game timeout issues[/p][/*]
- [p]Fixed ping wheel initial position[/p][/*]
- [p]Fixed specialist icon display[/p][/*]
- [p]Fixed Event Browser loading of dependent mods[/p][/*]
- [p]Fixed city counterattack not being shown in the preview[/p][/*]
- [p]Fixed unit damage text sometimes being incorrectly updated[/p][/*]
- [p]Fixed roadbuilding pathfinder to not pass through rival nation territory[/p][/*]
- [p]Fixed Cmd key interaction when assigning hotkeys on Mac[/p][/*]
- [p]Fixed some Custom Overlay interaction issues[/p][/*]
- [p]Fixed damage text showing on units other than the top defender[/p][/*]
- [p]Fixed Remove Dissent projects being able to be queued multiple times[/p][/*]
- [p]Fixed Marsh tiles being replaced by Urban during map generation[/p][/*]
- [p]Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team[/p][/*]
- [p]Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus[/p][/*]
- [p]Fixed automatic placement of bonus improvements sometimes being placed on a bad tile[/p][/*]
- [p]Fixed map script not being preserved when using Reroll Game option with random map script selected[/p][/*]
- [p]Fixed Player 1 name and player archetypes not being saved from MP setup screen[/p][/*]
- [p]Fixed help text typo about alliance with Ruthless AI[/p][/*]
- [p]Fixed "Blackmailed by" relationship text[/p][/*]
- [p]Fixed some player info panels not getting hidden when selecting unmet nation[/p][/*]
- [p]Fixed icons sometimes not showing on city production list[/p][/*]
- [p]Fixed governor tooltip flickering on city list screen[/p][/*]
- [p]Fixed family/religion order on tab tooltip[/p][/*]
- [p]Fixed tribe units sometimes not moving when they wanted to move[/p][/*]
- [p]Fixed anchor ranges sometimes not showing[/p][/*]
- [p]Fixed selection not clearing when closing event popups[/p][/*]
- [p]Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios[/p][/*]
- [p]Fixed mod-loading strict mode on startup when loading external mods[/p][/*]
