Old World test branch update 1.0.82651 Test 2026-03-11
[b]To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.[/b]
Design
Monasteries can be built in Clerics family cities without Monasticism
Clerics no longer start with Divine Rule
Baths can no longer be built on sand (except for Clerics)
Events that spread a religion now contribute to religion spread goals
Programming
Added support for mapscripts to set a maximum number of teams
UI
Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Bugs Fixed
Fixed Point Symmetry city sites and resources not always being symmetric near the center
Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
Fixed Suppress Dissent projects only being completable once per city
Fixed yield previews sticking when cycling units
Fixed unit crit chance not updating properly on attack preview
Fixed doubled notifications for starting/ending tribal alliances
Fixed One Continent per Team map option with multiple players per team
Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
Fixed some terrain tiles not rendering their normals correctly
Fixed flickering fog of war from allied vision
Text and event fixes
