Main Branch 1.0.82741 Release 2026-03-18
[p][/p]Headline changes
[p][/p]- [p]Flanking now protects from counterattack damage for all units[/p][/*]
- [p]Enlightenment and Redemption theology buffs[/p][/*]
- [p]Added tech tree search[/p][/*]
Design
[p][/p]- [p]Flanking now protects from counterattack damage for all units[/p][/*]
- [p]Enlightenment Cathedrals give growth per population, not per citizen[/p][/*]
- [p]Redemption gives +50% to harbors and hamlets (was +20%)[/p][/*]
- [p]Redemption Cathedrals allow hurrying specialists and projects with training[/p][/*]
- [p]Zealot leaders can now only rush units with training[/p][/*]
- [p]Monasteries can be built in Clerics family cities without Monasticism[/p][/*]
- [p]Clerics no longer start with Divine Rule[/p][/*]
- [p]Baths can no longer be built on sand (except for Clerics)[/p][/*]
- [p]Events that spread a religion now contribute to religion spread goals[/p][/*]
- [p]Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)[/p][/*]
- [p]Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)[/p][/*]
- [p]Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)[/p][/*]
- [p]Besieger effect now valid for Melee and Ranged (previously Melee and Siege)[/p][/*]
- [p]Increased Growth required for new population now occurs after 30 growths instead of 20[/p][/*]
- [p]Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics[/p][/*]
- [p]Disciples generate 1 Culture per turn on their Holy Sites[/p][/*]
- [p]The presence of Rebels in Hunters family cities no longer affects family opinion[/p][/*]
- [p]Clergy traits now have a minimum age of 18 (Sacred and Profane)[/p][/*]
- [p]Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3[/p][/*]
- [p]Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements[/p][/*]
New Events
[p][/p]- [p]Grief[/p][/*]
- [p]Last of the Pack[/p][/*]
- [p]
Founded (lost tie) x4[/p][/*] - [p]The Wanderers[/p][/*]
- [p]Tribal Truce Offer (no war due to alliance)[/p][p][/p][/*]
Programming
[p][/p]- [p]More frequent updates in the network games browser[/p][/*]
- [p]Added support for mapscripts to set a maximum number of teams[/p][/*]
UI
[p][/p]- [p]Added tech tree search[/p][/*]
- [p]Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions[/p][/*]
- [p]Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity[/p][/*]
- [p]Text localization updates[/p][/*]
- [p]Records screen displays Improvements Controlled and Improvements Finished stats separately[/p][/*]
- [p]Disciples no longer counted in the Workers Produced stat[/p][/*]
- [p]Added improvement theology potential bonuses to help text[/p][/*]
- [p]Improvements to Critical Hit and Culture Level concept text[/p][/*]
- [p]Non-hostile and hidden unit damage is now included in the text on mouseover[/p][/*]
- [p]Health bar shows damage only from hostile units with visibility, as before[/p][/*]
- [p]Added Disable Turn Start Cycling and Disable Automatic Cycling player options[/p][/*]
- [p]Improvement tooltip shows unit cooldown warning when relevant[/p][/*]
- [p]Changed ship anchoring color from white to a more transparent version of the already anchored color[/p][/*]
- [p]Removed camera snapback when clicking on minimap on city screen[/p][/*]
- [p]Non-host observers of network games can now send chat messages[/p][/*]
- [p]Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining[/p][/*]
- [p]Add Worker Turns stat to Records Screen[/p][/*]
- [p]Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried[/p][/*]
- [p]Added "Tutorial: Grand Vizier" to Encyclopedia[/p][/*]
- [p]Added "Councilors" section to DLC Summary pages[/p][/*]
- [p]Removed unhelpful Clergy links on Clergy Encyclopedia help[/p][/*]
- [p]Merged Council Encyclopedia concept with Councilor concept[/p][/*]
- [p]Updated Caravan Mission concept text to include how to gain Caravan access[/p][/*]
- [p]Increased sampling point size for better Cyrillic support[/p][/*]
- [p]Family tag grammar pass[/p][/*]
Bugs Fixed
[p][/p]- [p]Fixed unit widgets stacking incorrectly[/p][/*]
- [p]Fixed unit widgets in the back of the stack having their icons sorted behind water[/p][/*]
- [p]Fixed kill preview icon drawing behind city widget[/p][/*]
- [p]Fixed reversed logic for Unit Cycling option[/p][/*]
- [p]Fixed unit cycling after attacking with Unit Cycling option on[/p][/*]
- [p]Fixed worker filters showing for non-allied units[/p][/*]
- [p]Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it[/p][/*]
- [p]Fixed Occurrence showing as started in notifications when set as pending via bonus[/p][/*]
- [p]Fixed some broken links in Chinese event text[/p][/*]
- [p]Fixed raider AI[/p][/*]
- [p]Fixed game UI registering clicks while file browser is open[/p][/*]
- [p]Fixed custom overlay getting cleared by temporary road overlay[/p][/*]
- [p]Fixed menu transparent backgrounds rendering as blank when colorblind filter is on[/p][/*]
- [p]Fixed female worker tools being tinted by team color[/p][/*]
- [p]Fixed pink models in burning cut scrub during wildfires[/p][/*]
- [p]Fixed main menu color looking different on minimum detail settings[/p][/*]
- [p]Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters[/p][/*]
- [p]Fixed archetype assignment bug[/p][/*]
- [p]Fixed colors getting applied to links that no longer exist[/p][/*]
- [p]Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events[/p][/*]
- [p]Fixed Event Browser loading of dependent mods[/p][/*]
- [p]Fixed city counterattack not being shown in the preview[/p][/*]
- [p]Fixed unit damage text sometimes being incorrectly updated[/p][/*]
- [p]Fixed roadbuilding pathfinder to not pass through rival nation territory[/p][/*]
- [p]Fixed Cmd key interaction when assigning hotkeys on Mac[/p][/*]
- [p]Fixed some Custom Overlay interaction issues[/p][/*]
- [p]Fixed damage text showing on units other than the top defender[/p][/*]
- [p]Fixed Remove Dissent projects being able to be queued multiple times[/p][/*]
- [p]Fixed Marsh tiles being replaced by Urban during map generation[/p][/*]
- [p]Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team[/p][/*]
- [p]Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus[/p][/*]
- [p]Fixed automatic placement of bonus improvements sometimes being placed on a bad tile[/p][/*]
- [p]Fixed map script not being preserved when using Reroll Game option with random map script selected[/p][/*]
- [p]Fixed Player 1 name and player archetypes not being saved from MP setup screen[/p][/*]
- [p]Fixed help text typo about alliance with Ruthless AI[/p][/*]
- [p]Fixed "Blackmailed by" relationship text[/p][/*]
- [p]Fixed some player info panels not getting hidden when selecting unmet nation[/p][/*]
- [p]Fixed icons sometimes not showing on city production list[/p][/*]
- [p]Fixed governor tooltip flickering on city list screen[/p][/*]
- [p]Fixed family/religion order on tab tooltip[/p][/*]
- [p]Fixed tribe units sometimes not moving when they wanted to move[/p][/*]
- [p]Fixed anchor ranges sometimes not showing[/p][/*]
- [p]Fixed selection not clearing when closing event popups[/p][/*]
- [p]Fixed Point Symmetry city sites and resources not always being symmetric near the center[/p][/*]
- [p]Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking[/p][/*]
- [p]Fixed Suppress Dissent projects only being completable once per city[/p][/*]
- [p]Fixed yield previews sticking when cycling units[/p][/*]
- [p]Fixed unit crit chance not updating properly on attack preview[/p][/*]
- [p]Fixed doubled notifications for starting/ending tribal alliances[/p][/*]
- [p]Fixed One Continent per Team map option with multiple players per team[/p][/*]
- [p]Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory[/p][/*]
- [p]Fixed some terrain tiles not rendering their normals correctly[/p][/*]
- [p]Fixed flickering fog of war from allied vision[/p][/*]
- [p]Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios[/p][/*]
- [p]Fixed mod-loading strict mode on startup when loading external mods[/p][/*]
- [p]Text and event fixes[/p][/*]
