[b]Main Branch 1.0.82741 Release 2026-03-18[/b]
Headline changes
Flanking now protects from counterattack damage for all units
Enlightenment and Redemption theology buffs
Added tech tree search
Design
Flanking now protects from counterattack damage for all units
Enlightenment Cathedrals give growth per population, not per citizen
Redemption gives +50% to harbors and hamlets (was +20%)
Redemption Cathedrals allow hurrying specialists and projects with training
Zealot leaders can now only rush units with training
Monasteries can be built in Clerics family cities without Monasticism
Clerics no longer start with Divine Rule
Baths can no longer be built on sand (except for Clerics)
Events that spread a religion now contribute to religion spread goals
Legal Code law upkeep now 6 Money per city (instead of 0.2 Orders)
Divine Rule law upkeep now 0.5 Science per city (instead of 6 Money)
Guilds law upkeep now 0.5 Orders per city (instead of 10 Money)
Besieger effect now valid for Melee and Ranged (previously Melee and Siege)
Increased Growth required for new population now occurs after 30 growths instead of 20
Yield per opinion level effect now starts from 0 at Furious to a maximum of 5 at Friendly. Affects Statesmen Civics, Estates Training and Culture, and Corruption Reform Civics
Disciples generate 1 Culture per turn on their Holy Sites
The presence of Rebels in Hunters family cities no longer affects family opinion
Clergy traits now have a minimum age of 18 (Sacred and Profane)
Player now starts with Divine Rule active in Pharaohs of the Nile scenarios 2 and 3
Major defeat/victory in Pharaohs of the Nile scenarios also awards minor defeat/victory achievements
New Events
Grief
Last of the Pack
Founded (lost tie) x4 The Wanderers
Tribal Truce Offer (no war due to alliance)
Programming
More frequent updates in the network games browser
Added support for mapscripts to set a maximum number of teams
UI
Added tech tree search
Rural and Urban worker filters now show improvements that are not currently valid due to culture level restrictions
Dynasty entries in Encyclopedia are labelled with Dynasty name instead of first ruler name for clarity
Text localization updates
Records screen displays Improvements Controlled and Improvements Finished stats separately
Disciples no longer counted in the Workers Produced stat
Added improvement theology potential bonuses to help text
Improvements to Critical Hit and Culture Level concept text
Non-hostile and hidden unit damage is now included in the text on mouseover
Health bar shows damage only from hostile units with visibility, as before
Added Disable Turn Start Cycling and Disable Automatic Cycling player options
Improvement tooltip shows unit cooldown warning when relevant
Changed ship anchoring color from white to a more transparent version of the already anchored color
Removed camera snapback when clicking on minimap on city screen
Non-host observers of network games can now send chat messages
Added an in-game menu button to directly rehost a network game if it becomes unlisted, which otherwise prevents additional players from joining
Add Worker Turns stat to Records Screen
Added some explanation text to the hurry tooltip when an invalid specialist cannot be hurried
Added "Tutorial: Grand Vizier" to Encyclopedia
Added "Councilors" section to DLC Summary pages
Removed unhelpful Clergy links on Clergy Encyclopedia help
Merged Council Encyclopedia concept with Councilor concept
Updated Caravan Mission concept text to include how to gain Caravan access
Increased sampling point size for better Cyrillic support
Family tag grammar pass
Bugs Fixed
Fixed unit widgets stacking incorrectly
Fixed unit widgets in the back of the stack having their icons sorted behind water
Fixed kill preview icon drawing behind city widget
Fixed reversed logic for Unit Cycling option
Fixed unit cycling after attacking with Unit Cycling option on
Fixed worker filters showing for non-allied units
Fixed unit build list not showing valid Improvements on mouseover tile (w. Ctrl) if vegetation is present but not enough Orders are available to remove it
Fixed Occurrence showing as started in notifications when set as pending via bonus
Fixed some broken links in Chinese event text
Fixed raider AI
Fixed game UI registering clicks while file browser is open
Fixed custom overlay getting cleared by temporary road overlay
Fixed menu transparent backgrounds rendering as blank when colorblind filter is on
Fixed female worker tools being tinted by team color
Fixed pink models in burning cut scrub during wildfires
Fixed main menu color looking different on minimum detail settings
Fixed Family, Tribe, and Nation sometimes not being assigned to premade characters
Fixed archetype assignment bug
Fixed colors getting applied to links that no longer exist
Fixed issue with characters both leaving the nation and becoming a governor or general in simultaneous events
Fixed Event Browser loading of dependent mods
Fixed city counterattack not being shown in the preview
Fixed unit damage text sometimes being incorrectly updated
Fixed roadbuilding pathfinder to not pass through rival nation territory
Fixed Cmd key interaction when assigning hotkeys on Mac
Fixed some Custom Overlay interaction issues
Fixed damage text showing on units other than the top defender
Fixed Remove Dissent projects being able to be queued multiple times
Fixed Marsh tiles being replaced by Urban during map generation
Fixed Egypt getting improvement cost discounts for adjacent improvements of a different team
Fixed Rebel and Anarchy units receiving Tribe Level fatigue bonus
Fixed automatic placement of bonus improvements sometimes being placed on a bad tile
Fixed map script not being preserved when using Reroll Game option with random map script selected
Fixed Player 1 name and player archetypes not being saved from MP setup screen
Fixed help text typo about alliance with Ruthless AI
Fixed "Blackmailed by" relationship text
Fixed some player info panels not getting hidden when selecting unmet nation
Fixed icons sometimes not showing on city production list
Fixed governor tooltip flickering on city list screen
Fixed family/religion order on tab tooltip
Fixed tribe units sometimes not moving when they wanted to move
Fixed anchor ranges sometimes not showing
Fixed selection not clearing when closing event popups
Fixed Point Symmetry city sites and resources not always being symmetric near the center
Fixed visual issue where units that exit fog of war and make an attack immediately during AI's turn disappear after attacking
Fixed Suppress Dissent projects only being completable once per city
Fixed yield previews sticking when cycling units
Fixed unit crit chance not updating properly on attack preview
Fixed doubled notifications for starting/ending tribal alliances
Fixed One Continent per Team map option with multiple players per team
Fixed tile ownership not being revealed to an agent player when new tiles are added to the city territory
Fixed some terrain tiles not rendering their normals correctly
Fixed flickering fog of war from allied vision
Fixed timeline rendering on the first turn in Pharaohs of the Nile scenarios
Fixed mod-loading strict mode on startup when loading external mods
Text and event fixes
